Negotiating fails the mission giving 3,000 credits, 2 C.U. Following orders gives a reward of 500 credits and 1 W.D. To complete it, warp to the sector within five jumps and destroy the U.S.S. The mission is received via long-range comms. The options are to either negotiate with the C.U. Cora frantically hails pleading that they intend to leave immediately. Eliminate intruder." Warping into the sector, the U.S.S. As mentioned above, flickering lighting and shadows as well as shaking meshes should no longer happen.The mission brief states, "CU Intrepid entered W.D. Players SHOULD no longer fall through the ship :) Linux shading errors should not occur anymore Players can now see others look up and down Modified how character names appear, also added characters’ health information Adjusted some sound effects for the interiors Various art tweaks and adjustments to both the Intrepid and Cruiser interiors Adjusted the drag on the ships, they should move around generally faster now Added AI and pathing: This is our first step into interior AI, it’s still a basic framework and will be improved throughout the entire development process of Pulsar. Added Humanoid Drone: A mechanical figure designed for labor and combat. Humanoid drones might try to damage the systems while aboard your ship. Added mechanic to damage ship systems internally. Added decal system for the Phase Pistol (still very early) New ship rendering system trick: This is a big one for us, lighting and interior shadows should be much crisper, Interior “Shaking effect” that occurs when traveling long distances should no longer occur, and performance increases across the board! New character controller and “gravity” system Added new image effects for player feedback: Standing near or in the Atrium while injured can heal you slowly. Players can be killed by enemy fire, or by suffocation. Added Death and Atrium Mechanics: Only one crew member can be re-materialized at a time, when many people die and queue is formed. Added new character animations and sound effects. During combat situations, the Automated Transport ship can send units to board invading ships! Players can teleport aboard this vessel, be warned there is no oxygen! New Enemy Ship: The W.D Transport Ship is commonly found moving humanoid drones and other pieces of technology through the galaxy. Simply click the “Select” button to teleport. New Screen: Teleporter: A fairly simple screen, lists all of the operational teleporter pads discovered via the ship sensors. Fire Extinguisher: Equip this item and shoot it at fires to extinguish them! Repair Tool: Equip this item and shoot it at ship systems to repair them! Accuracy is reduced when moving, the rest is pretty self-explanatory. Phase Pistol: Simple pistol that shoots a blast of plasma. Item System: Pressing the 1-4 number keys will allow you to switch between the three items and your hands! There is a new bottom right menu that displays your items and which one you currently have equipped. We are super excited to finally release it! In order to do this we had to have a lot of systems in place: things like ship-to-ship teleportation, AI and pathing, a gun system and a way for individual players to die and respawn! We still have a lot of work to do on each of these systems, but it’s great to get down this framework to build upon. We wanted to tackle the mechanics of combat inside of ships. We have some big changes for you! We’ve been hard at work on Part 2 of the Weapons Specialist.
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