Offense: Lumpy Space Punch – An option for a more aggressive playstyle based around Tom and Jerry’s Aerial Attacks. Utility: Tasmanian Trigonometry – While not a super “light” character like Arya, Tom and Jerry aren’t heavy, so this helps with matchups against Iron Giant or Garnet players. Utility: You Dodge I Dodge We Dodge – Tom and Jerry are relatively dependent on their Cooldowns as well as evading attacks, so this combines both. Utility: Triple Jump – One of the best “general” Perks in the game, especially when stacked with an ally. Utility: Aerial Acrobat – Makes it easier to line up attacks like Trash Can Band against faster characters like Finn or Arya. Here are some other examples of commonly used Tom and Jerry Perks that players tend to run in certain situations:ĭefense: School Me Once – Usually used to counter other heavy projectile characters or even a Tom and Jerry mirror match. Other Popular Perk OptionsĪll that said, MultiVersus is far from being a “solved game.” While there are arguable “better” Perks that the majority tend to run, smart players use Perk Training to unlock all of them on their main so that they can adjust their loadout based on who they’re facing.įor example, against Batman players (who tend to be masters of dodging attacks), Ice To Beat You might be better because the Freeze Debuff stacks slow their dodges as well. Plus, there aren’t many characters in MultiVersus that use their Grounded attacks more than their Aerial ones, so it almost always helps an ally to run this Perk as well. It synergizes well with just about all of their Aerial moves like Cast-Iron Crusher, Trash Can Band, Volley, or even Scratch Cat.Īll of these moves are attacks a standard Tom and Jerry player will be using constantly, so this basically equates to a five or 10 percent (if stacked with an ally) damage buff across the board. Lumpy Space Punchįor a very similar reason as Collateral Damage, Lumpy Space Punch is also a fantastic Perk for Tom and Jerry players. Additionally, Trash Can Band is another one of T&J’s bread-and-butter moves that knock enemies into terrain or ceilings quite often, so Collateral Damage just sees a lot of usage overall. This move is one of Tom and Jerry’s best spikes, best vertical KO tools, and best attacks altogether, so any T&J player worth their salt will be using it quite a bit. Why exactly is this guide recommending Collateral Damage, a Perk often associated with Steven Universe or Bugs Bunny? Well, simply put, it’s because Cast-Iron Crusher is arguably Tom and Jerry’s best move, the one they’ll be hitting with most often, and it almost always bounces the enemy off of the ground. And, once again, this is another Perk that works well in just about every team comp as well, as almost every character in the game has at least one projectile. If used properly with projectiles and melee attack combinations, clever Tom and Jerry players can keep their opponents constantly Ignited, which quickly ramps up the damage to an easy Ringout using Cast-Iron Crusher, Trash Can Band, or even the last hit of Mallet Time. Some people will argue for Ice to Beat You with all their breath, but That’s Flammable Doc is just so much better. Moving on to arguably the best Perk overall to run on Tom and Jerry, otherwise known as That’s Flammable Doc. Plus, Tom and Jerry already have a ton of ways to recover and even stall in the air as well, so Fly Fisher is more of an overkill choice, whereas Dynamite Split is an all-around improvement. While the extra recovery from Fly Fisher is nice, Dynamite Split is so much better for creating openings for Tom to recover, punishing approaching enemies, or just stacking easy damage on unexpecting opponents. First up, however, is why players should use Dynamite Split over Fly Fisher and That’s Flammable Doc over any other minor Perk.įor the Signature Perk, this really boils down to recovery options compared to zoning options, and with a character like Tom and Jerry, having more zone control is always more important. And there is some solid reasoning for this that will be elaborated on below. Now, this probably looks relatively different compared to some other recommendations out there that mention Perks like Make It Rain Dog, Ice to Beat You, and so on. Dynamite Split & That’s Flammable Doc Reasoning Tom and Jerry combine to make one incredibly unique fighting game character, and with these Perks, learning them should be feel just a bit easier, at least at first. Signature Perk: Dynamite Split Offense: That’s Flammable Doc Offense: Collateral Damage Offense: Lumpy Space Punch Right away, let’s just let players know what the best Perk setup is for Tom and Jerry, which is:
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